Metasequoia still has basic texture mappingcapabilities, but that consists of using presets or scaling the image on a flat plane. From there you can save this as an image (or take a screenshot), load it in a graphics program, and paint your textures using the guidelines (so that they'll line up when applied to the model). The program takes the Mesh co-ordinates and flattens them out. In actuality, the feature is called UV Unwrapping. UV MappingWe all know this as the feature that is not available in Metasequoia. If you'd like a simplerĮxplanation, take a look at this article. Personally, I have a bit of background as a Webmaster, so I'm moreįamiliar with absolute and relative linking. An absolute file path is the exact location of the file. In order to link to your textures, you need to use a relative file path.Ī relative link is shorter than an absolute link, but unlike it's counterpart, it won't break when the file is moved so long as it stays relative to the position of the file that links to it. MMD does not support linking to a texture file with an absolute file path. If you're wanting to do a texture-heavy model with transparency, (or in this case ripped/converted one from a game) you may want to read this over. If I had a White background, the White would show against the Black, and vice-versa. I don't have better pictures as of yet (it'd have been fun to have a picture of Miku and the gang poking their fingers through the transparent areas to show it was really see-through xD), but this is the same file on bot white AND Black Backgrounds. Most importantly make SURE you put the name of your own file (: Change the path of the texture so it says '.x' and NOT 'C:/Documents and settings.' etc. Since there's only one entry (you only added one texture), it should be pretty obvious which one you're going to work with. Open up PMD Editor and go the the Material tab. Save the file for later, and save another copy as a. Bring up the material for that object again, and load the texture you just created. Create a new material, select the whole square, and set the texture to that object. Next, go into Metasequoia and create a flat square using the default options. When you see a 'Matte' option, make sure it's set to Transparent (the little checkerboard image). In Fireworks/Photoshop you may need to specify what kind of Png you want to use. Gimp or should also allow you to do this.Ĭreate a new file with no white background (or delete the background in the case of ) draw anything you want on it, and save it as a Png. As an example, open up Photoshop, Fireworks, or any image-editing program that lets you make a transparent background. Because Png textures are supported, you should also know that the Png file format supports transparency, (It's great for forum signatures and website layouts too). Say you're using MMD version 707 (the one that just came out). You'll get some red text above the text input. If the text in the box is "C://Documents and Settings." etc.
Mmd metasequoia tutorial windows#
Note that the filename is exactly the same as what we just saw in Windows Explorer. Or both, but they MUST MATCH!! For example, have a look at Sweet Anne's textures. If the answer was no to any of the following questions, edit either the filename given in PMD or the filename of the texture in the model folder. Is the file type supported by the version of MMD you're using?.If they're both in Japanese, do both the texture and the filename have the same character?.Does it match the filename of the texture in the folder?.Find the Material with the texture that's broken, and check the filename. The first thing you need to do is open up PMD Editor (if you have it) and go to the Material tab. I myself always used to have issues with duplicates of models. This could be a good thing, as it encourages better organization. So in order to use your files, you now have to rename them. Older versions of MMD wouldn't have cared if filenames had Japanese characters, though in most cases with Version 522a or later you'll get a "Cannot open file 2:" dialog.
![mmd metasequoia tutorial mmd metasequoia tutorial](https://t00.deviantart.net/lZ70DyiwlVlpISuPo7X1VNmhpXc=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/e8ac/th/pre/f/2016/252/0/4/misty_wip_cello_by_violeta95chan-dah0c7o.png)
The texture conflicts with a spheremap (I'm still not sure why this is).The files are in a format not supported by MMD.